OS X CLIENT APP CONCEPTS

CONCEPTS / VISUAL DESIGN

Aside from syncing and versioning backed up creative assets, the Gobbler Client App offers a unique ability to license and manage audio plugin subscriptions purchased through the Gobbler Marketplace. This concept project focused on redesigning those screens.

Client App Purchases Preview

PURCHASES

This section of the app displays product bundles purchased through the Gobbler Marketplace. Each bundle may consist of one or more installers and is accompanied by a bundle image, bundle name, vendor logo and a subscription renewal date. Those visual cues are meant to help users identify specific products in a potentially long list of bundles. In case of an available new installer, the Install icon is presented within the bundle module. User may also manage each of the bundles by clicking the Manage icon that appears on bundle module hover.

Client App Installers Preview

INSTALLERS

Installers are separate audio plugins that are a part of larger bundles. Users have the ability to license and install the software through the app. The ability to update each installer package ensures that users can enjoy the latest versions of their purchases. Install and Update icons are presented within Installer modules where applicable. User also has the ability to install or update all eligible software at once. A progress indicator appears within a module once an installation or an update have been initiated.

DESIGN

MARKETPLACE

The Gobbler Marketplace is a revolutionary ecommerce platform bringing the subscription model to the world of audio plugins. Home recording enthusiasts, professional audio producers, radio station and tv audio engineers have an opportunity to add world class audio plugins to their arsenals on demand.

RESEARCH / USABILITY STUDIES / FLOWS / WIRES / INTERACTION DESIGN / VISUAL DESIGN

TRAVEL APPLE WATCH

During this short and very fast paced project, my initial goal was to understand the anatomy and design capabilities of the Apple Watch. Without the actual device in my hands, the most reliable source of knowledge was the Apple Watch Human Interface Guidelines document. Armed with patience, but eager to begin the design process, I set out to do some research.

RESEARCH / FLOWS / WIRES / INTERACTION DESIGN / VISUAL DESIGN

EMAIL DESIGN

The project called for collecting information about every single email sent out to the users by the system, then standardizing the language, appearance and building new HTML/CSS templates.

RESEARCH / WIRES / FLOWS / VISUAL DESIGN

MOBILE EXPLORE CARD

The Mobile Explore Card is meant to be a personalized, data driven solution allowing travelers to explore the area they are visiting.

RESEARCH / FLOWS / WIRES / INTERACTION DESIGN / VISUAL DESIGN

PUBLISHER DESIGN GUIDELINES

The Publisher Design Guidelines is an all encompassing visual style guide providing publishers with the information they need in order to produce appropriate visual assets for use within the Gobbler universe.

DESIGN PATTERNS / TECHNICAL DOCUMENTATION

MUSIC COLLABORATION

Audiocitizen is meant to help recording artists enhance creativity and increase exposure by offering a simple and effective music collaboration tool. It presents an opportunity to showcase musical talent driven by constant, round-the-clock outpour of creativity through crowdsourcing.

CONCEPTS / INTERACTION DESIGN / VISUAL DESIGN

MOBILE USABILITY IMPROVEMENTS

I had a chance to play around with a beautifully designed Japanese mobile app Mercari. According to the company, "Mercari is the biggest community-powered shopping fair in the palm of your hand. Shop from thousands of sellers with one-click purchases, and quickly sell your own new, pre-owned or handmade items." It's an amazing app, however, during my review, I took a stab at the top 10 usability improvements the app could use before moving to the U.S. market. Check them out!

CONCEPTS

E-COM CART & CHECKOUT REDESIGN

It’s the cash register we’re talking about here. Yeah, it’s kind of important that it works. Otherwise, we might as well pack up our bags and look for an entertaining project elsewhere. No moola, no fun and games.

RESEARCH / USABILITY STUDIES / FLOWS / WIRES / INTERACTION DESIGN