I was introduced to User Experience Design in 2006 when I joined the Graduate Human Computer Interaction Program at DePaul University in Chicago. I tend to focus on concepts, interaction design, patterns, prototyping and visual design, as well as research.
I had the pleasure of working with and learning from some great people over the years. Below are some of my work samples - in no particular order.
The Gobbler Marketplace is a revolutionary ecommerce platform bringing the subscription model to the world of audio plugins. Home recording enthusiasts, professional audio producers, radio station and tv audio engineers have an opportunity to add world class audio plugins to their arsenals on demand.
During this short and very fast paced project, my initial goal was to understand the anatomy and design capabilities of the Apple Watch. Without the actual device in my hands, the most reliable source of knowledge was the Apple Watch Human Interface Guidelines document. Armed with patience, but eager to begin the design process, I set out to do some research.
The project called for collecting information about every single email sent out to the users by the system, then standardizing the language, appearance and building new HTML/CSS templates.
The Mobile Explore Card is meant to be a personalized, data driven solution allowing travelers to explore the area they are visiting.
Aside from syncing and versioning backed up creative assets, the Gobbler Client App offers a unique ability to license and manage audio plugin subscriptions purchased through the Gobbler Marketplace. This concept project focused on redesigning those screens.
The Publisher Design Guidelines is an all encompassing visual style guide providing publishers with the information they need in order to produce appropriate visual assets for use within the Gobbler universe.
Audiocitizen is meant to help recording artists enhance creativity and increase exposure by offering a simple and effective music collaboration tool. It presents an opportunity to showcase musical talent driven by constant, round-the-clock outpour of creativity through crowdsourcing.
I had a chance to play around with a beautifully designed Japanese mobile app Mercari. According to the company, "Mercari is the biggest community-powered shopping fair in the palm of your hand. Shop from thousands of sellers with one-click purchases, and quickly sell your own new, pre-owned or handmade items." It's an amazing app, however, during my review, I took a stab at the top 10 usability improvements the app could use before moving to the U.S. market. Check them out!
It’s the cash register we’re talking about here. Yeah, it’s kind of important that it works. Otherwise, we might as well pack up our bags and look for an entertaining project elsewhere. No moola, no fun and games.
Music has been a part of my life since a very early age when I would spend hours listening to my parents' vinyls and tape recordings. My Dad would often record music straight from the radio, whenever something that moved him was playing. He also played guitar and harmonica. Since kids usually learn through observation, I started recording my own tapes off the radio. Soon after, for my 12th birthday, my Mom bought me my first acoustic guitar. I didn't want to have anything to do with it, so it collected dust for over a year. Once I finally picked it up, I was mesmerized beyond belief and never looked back. Guitar has remained one of my favorite instruments over the years, but at the age of 20 I felt an itch to learn something new. Since our band was looking for a drummer, I set the guitar down and started playing drums. To this day I continue experimenting with both.
Throughout the years, I had some amazing times playing in different bands with friends. In 2014 I recorded my first solo album, SoleMissTree - ANIMA.